QBob Cheats, Guide

Bob's Game (stylized as "bob's game") was a role-playing video game being developed by independent video game developer Robert Pelloni since 2003/2004. The project is most notable for Pelloni developing the game using open source software development tools and Nintendo's refusal to license him the official SDK as well as Bob's response to that decision.
Cheat codes, console commands, secrets:
CheatMode:
Type in during gameplay.

Cheat Result
JOSHUA - Godmode.
HIGHLANDER - Never lose a Life.
QUICKEN - Put a "Q" in gamefield.
VANGOGH - Puts a Gun in gamefield.
CHAINMAIL - Puts a Sheild in gamefield.
PINEAPPLE - Puts a Gernade in gamefield.
JOSHUA - Godmode.
DIGDUG123 - Gives you a "Debug" menu option.
Cheat codes, console commands, secrets and system requirements for QBob free online.

Game description

Game Developer:
Robert PelloniPlatform(s)DS, PC (Demo ver.), Mac, Linux, AndroidGenre(s)Role-playing video game Original Bob's Game logo Bob's Game (stylized as "bob's game") was a role-playing video game being developed by independent video game developer Robert Pelloni since 2003/2004. The project is most notable for Pelloni developing the game using open source software development tools and Nintendo's refusal to license him the official SDK as well as Bob's response to that decision. Contents 1 History 1.1 Development 1.2 Publisher rejection and protest 1.3 Protest aftermath 1.4 Demo release 1.5 Portable console announcement 1.6 Crowdfunding campaigns 1.7 PC release 1.8 Source code release 2 References 3 External links History[edit] Development[edit] Bob's Game was to be a 2D role-playing video game developed solely by Pelloni since 2004 for the Nintendo DS. According to an interview he gave to the Orlando Sentinel, Pelloni spent over five years and over 15,000 hours working on the game. The game was to feature over 200 characters and, according to the interview, "more gameplay than just about anything out there on the portable system". In August 2008, Pelloni posted a preview of the game on YouTube that had received over 100,000 views by September 15, 2008. Development started as a result of a conversation about video games that Pelloni had with friends at a restaurant. He discussed creating a video game based in the suburbs that had a Dungeons & Dragons mindset, similar to the EarthBound series. Pelloni first got the idea of creating Bob's Game from watching his brother play Dragon Warrior, whose story, he said, he found confusing. He also drew motivation from other titles such as Super Mario 64, Super Metroid, the Dance Dance Revolution series, and a similar game developed by one person titled Cave Story.[citation needed] He started to brainstorm ideas for this game, scribbling notes on a napkin. According to the Sentinel interview, Pelloni was fascinated by other similar video game projects getting published after participating in online Internet forums. At the same time, he was also "disheartened" over how the video game industry did business, saying that "it's a standard practice for some publishers to take a game engine and put in licensed assets to coincide with, say, a movie release for example". This motivated Pelloni to self-develop Bob's Game and, as a result, he spent most of 2006 and 2007 in isolation while developing the game. Pelloni said that the hardest part of developing the game was the background graphics, which he drew by himself despite having no artistic experience. He said that he most enjoyed writing the dialogue and designing the gameplay elements. He would not consider the game "100% complete" until he received the software development kit (SDK) from Nintendo, which would allow him to compile the game according to Nintendo's code specifications. However, he stated in the Sentinel interview, "[Y]ou can't get access to [the SDK] unless you've published a game before". Pelloni had received responses from some
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